Hands On Milkshape
Contents
Background
-
3D Concepts and Terminology
-
Working With Coordinates
- Modelling Ideas and Terminology
- Lighting
- Texturing
- Animation
Basic Controls
- Getting Started with Milkshape
- Start-Up Screen Layout
- Window Layout Controls
- Displaying Viewport Captions and Other Details
- Setting a Viewport's Perspective
- Viewing Options
Basic Constructs and Operations
- Creating Vertices and Faces
- Moving Vertices
- Moving Edges
- Moving Faces
- Scaling Edges and Faces
- Rotating Edges and Faces
- Creating A Multi-Facetted Model
Primitives
- The Box
- The Sphere
- The Cylinder
- The Plane
- The Geosphere
- Using a Primitive's Parameters to Create New Shapes
- Extended Primitives
- 3D Text
Reshaping Meshes
- Manipulating Primitives
- Combining Edit Operations
- The Vertex Menu Options
- Modelling a Fin
Extrusion
- Measured Extrusion
- Freehand Extrusion
- Looped Extrusion
- Scaled Extrusion
- Null Extrusion
- Indenting Extrusion
- Edge Extrusion
Additional Tools
- Show Model Statistics
- Edit Shortcuts
- Positioning Tools
- Clean
- DirectX Mesh Tools
- Height Map Generator
- Lathe
- Model Information
- Mirror All
- Smooth Edges
- Selection Editor
- Stretch and Squish
- Terrain Generator
- Array
- Model Cleaner
- FatBoy
- Scale All
Groups
- Mesh Groups
- Smoothing Groups
Creating Models
- Dumbbells
- Dining Chair
- A Piggy Bank
- A 70s Chair
- Padding the Dining Chair
- A Ray Gun
- A Derelict Cottage
- Tracing an Image
- Creating Rooms
- A Spitfire
Texturing
- Reflective Effects
- Using an Image in a Material
- Transparency within an Image
- Image Mapping - Dealing with Seams
- Using Mesh Groups to Control Texture Mapping
- The Texture Coordinate Editor
- How a Material is Mapped to an Object
- Using UVMApper
- The Tile Texture Mapper Tool
- Sphere Mapping
Animation
- Joints and Bones
- Skeletons and Rigging
- Animation Controls in Milkshape
- Keyframes and Moving an Object
- Animating a Desklamp
- Animating a Biped
- Weighted Vertices
- The Scale Animation Tool
- The Reverse Animation Tool
- The Explode Tool
Exporting Models
- Exporting in DirectX format
- Using a Model in DarkBASIC Professional